![]() I am also curious if you altered the weapons range tables (aside from the stated Autopistol change) and if not, how you think it's interact with something like the New Weapons Range Tables mod. ![]() I'd also like to see Tactical Rigging somewhere as an option. Personally I'd replace those 2 trees (and potentially add another) and add the LW2 Secondaries' extra perks into the tree. Also I wonder if some of the LW2 Technical's perks could be made to use the standard heavy weapons and add further tree options.Īlso, on a personal level, the inclusion of the Saboteur and Skirmisher trees takes a lot away from the uniqueness of the Reaper and Skirmisher, especially as there is no tree to replicate some of the Templar's abilities. If they are, the actual highlighted commands that pop up when you type them in should indicate what letters are. Makes them a lot less appealing than they should otherwise be. Kinda late, but the console command (in most missions anyway) should be 'KillAllAIs' and depending on the bug, possibly followed by 'teleportToCursor' if your units are stuck somewhere. Grenade Launcher get -1 tile I've noticed that except for the Holo-Targeter there doesn't seem to be any support for the other LW2 Secondaries, the trained perks for the Sawn-Off (Pump Action), Arc Thrower (Electro-shock, Stun Gunner, etc) and Combat Knife (Combatives) all seem absent, and it seems that there is no XCOM (formerly AWC) Tree for them to be included there.Grenade Launchers get Launch Grenade ability.Pistols get Pistol Shot and Return Fire ability.Gremlins get Remote Hacking and Aid ability.Autopistol get +20% crit change but have a significantly shorter range table than pistol and get the Spray ability.Bullpup Rifles get +1 clip size, get "Bullpup Design" (overwatch shots with bullpups can critically hit and have no reaction fire penalty).Vektor rifles get the chance of staying concealed (they have a integrated basic suppressor).Shotguns are very accurate but *damage* drops of with distance and also get reduced by cover to a minimum 1 damage.Needs 2 action points and 3 ammo minimum to be activated) and Suppression ability, have increased damage and clip size but get a -10% mobility penalty. The shot is less accurate against targets in cover, consumes full clip, destroys cover but cannot be dodged. Cannons get get Autofire ability (Fire a long burst at a target that does +1 damage per ammo left in the clip.The INT number corresponds to the grid location for the facility. Sniper Rifles give Squadsight ability and can be fired after moving (overwatch still needs 2 AP) but Squadsight is lost if the sniper moves that turn. This command does not clear the room, you will have had cleared prior to running the command.
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